The Epic gods have done it again… Lumen and Nanite in #UnrealEngine #VirtualReality using #UE5-main (5.2). One such example comes from Twitter users Hiroyan which dropped themselves into a cave full of richly detailed objects and a flashlight to light up the space. However, Epic has been working on subsequent versions of of Unreal Engine 5, and though they aren’t ready for a full release yet, preview builds of Unreal Engine 5.1 and 5.2 show that Lumen & Nanite have gained initial support for VR.Īnd while there’s still likely progress to be made to fully optimize the features for the level of performance required by VR headsets, developer have begun experimenting with Lumen & Nanite in VR and the results are already quite striking. Unreal Engine 5 launched earlier this year, but unfortunately its two new key features-Lumen for global illumination lighting and Nanite for micro-geometry-weren’t supported for VR out of the gate. While the features aren’t yet fully optimized for VR, early developer experiments are showing impressive results. Unreal Engine 5 brings two key features which stand to radically improve the realism of both 3D geometry and lighting.
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December 2022
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